Multiplayer option unbalanced in Driver San Francisco
>> Friday, 29 June 2012
Multiplayer option unbalanced in Driver San Francisco
From Ubisoft had the bright idea of launching the game on separate days, the multiplayer mode is now the wick. All matches to go there a more or less the position 35 with a Lambo. All while I'm rocking a Dodge Challenger. Yes that's right. Anyway a patch could fix this problem. Matchmaking should be at least semi Fair. It's kind of impossible to get anywhere on the label of every second of the upper level is in the Lambo. Apart from that I love the game. Beat the story mode, like 20 or so more than dares to be 100% complete. Online looks like it could be fun. Once you get the great benefits that come along with him.
#2
25-09-2011
Wyvern
Member
Join Date: May 2009
Posts: 3,622
Re: Multiplayer option unbalanced in Driver San Francisco
I feel the same as you, but from the opposite perspective and I'm level 36, I find it quite boring when I'm with lower level players because it's so easy for me just to step on them, but they can catch me out with a top speed because one of my swap vehicles is the Audi Quattro S1. Only I have the car because it is very good for a quick getaway despite his lack of top speed.
#3
25-09-2011
RockOn
Member
Join Date: Nov 2008
Posts: 3,975
Re: Multiplayer option unbalanced in Driver San Francisco
i beat the story first, because I imagine it's going to burn after playing online for a while. It's kind of shit though. It really is almost impossible to hit a level 30 on the label if it is a lower rank. I hate how most of the higher ranks will not play with other senior officers. They just want to mess with the beginners. I mean it's great at all, if his high rank, but. Hitting a lot of people with crazy shit car, while you have a Lambo is not a fair fight. it would be nice if somehow makes 01.10 and restrictions in the same rooms 10-20, and 20-30, 30 - 40. In this way all parties are fair. It's just a kind of real buzz kill to play a game on opening night and the pop u in the Xbox at 12:10 and you know the world is far higher. So its gains in the next 2 or 3 days unless they manage to find a balanced room.
#4
25-09-2011
Susquehannock
Member
Join Date: Mar 2010
Posts: 691
Re: Multiplayer option unbalanced in Driver San Francisco
Having extensively played the multiplayer mode the last 2 days, I feel like sharing, generate momentum and should have been in the editing floor. There was a guy in one of my games of tag that is labeled and then passed to his Lambo and left. When you have a fast car and you stay on the sidewalk opposite lane is almost impossible to change time to meet you. These three "weapons" are too gimmicky and remove the use of pure driving skill. Part of the fun of spending is that it is a kind of crapshoot as to which vehicle is going to get and you are forced to conform to the best of your ability (or until the bar is raised enough to change another car). But to be able to touch only one button and have a super in your hands is just ridiculous. I felt guilty with my Ruff a couple of times, but only because he had to compete. Given the choice, I do not use any of those powers and I wish you could create games without them.
#5
25-09-2011
Asis
Member
Join Date: Mar 2010
Posts: 459
Re: Multiplayer option unbalanced in Driver San Francisco
You have a point. I think being able to immediately generate a Lambo is a bit much. But again, be able to generate a car on the label becomes useful, especially if found in an alley. Some people are just too good, and matchmaking have to do a better job of recognizing such. I mean, I've been in racing Checkpoint Change in someone's going to get a Lambo and be able to make full on the turbo for 40 seconds at a time when weaving through traffic without errors. I think that best match would help resolve some of the problems. Because I have the majority of fast cars and yet in the past in some of the races.
#6
25-09-2011
Winnebago
Member
Join Date: Mar 2010
Posts: 586
Re: Multiplayer option unbalanced in Driver San Francisco
I love the game, but there are things that must be addressed. Also I sincerely hope that with time in the career mode, there are people who really want to race instead of trying to cause wrecks as possible. It's just really shaking always know that even with large spaces to move around the only thing most people want to do is turn out or take the wheel left and right to destroy anyone nearby. There are ways to play to beat people.
#7
25-09-2011
MacIntel
Member
Join Date: Aug 2009
Posts: 3,734
Re: Multiplayer option unbalanced in Driver San Francisco
Would be good if you can play against the people of his own rank. But this means he cannot play in games, if one member is level 7, and the level of 28 others. By the way, with great pleasure that you can play normal. I have not been able to play a team game online at all, whenever I get a message saying that "very few players ...." I've only played for carrying and label.
#8
25-09-2011
Tionontati
Member
Join Date: Mar 2010
Posts: 1,018
Re: Multiplayer option unbalanced in Driver San Francisco
I was just in a label with 3 10s and below, and 38. The level 38 became a Lambo in the starting line and took the tag, then sped through the alleys. Nobody could touch him, and I could not hit him with Impulse as it was faster than the camera can go, so I could not stay with him. I'm not sure about other modes, but it definitely kills label.
#9
25-09-2011
desilva
Member
Join Date: Apr 2009
Posts: 3,947
Re: Multiplayer option unbalanced in Driver San Francisco
I just had a couple of games of the label with mostly level 15 and up and that the way everything has become all about supercars. Type 70 takes to cool muscle car theme these games have always had in his favor. No one should let the right have changed the start and should only be allowed to use once. Impulse is just ridiculous. I think I was in a racing game since control of all things and someone used it on me to get out. It is quite difficult to maintain concentration weave in and out of traffic at high speed, but having to worry about some special power directly from Mario kart is too much. Perhaps the worst offender is generated; I tried for the first time today and was amazed at how cheap it was. While on the other hand I can literally hold the button and generate my vehicle directly behind the car on the label and / or Delorean and be at high speed. I have a label for a couple of times in this way and I felt totally undeserved. There should be a way to turn these skills outside.
#10
28-09-2011
$tatic
Member
Join Date: Nov 2008
Posts: 1,222
Re: Multiplayer option unbalanced in Driver San Francisco
I'm talking about career change modes, the two checkpoint races. The fact is that if you are on the other hand, are not getting the point hits the checkpoints, so if you face a competitive player and you lose distance. This is the case especially on ways to track where if you miss a single point of control as it is watching the other runners, you have to double back. So out of terrible circumstances, there really is no reason to be in change at all, however, only losing so much time you want to go ahead and boost their attacks targeting opponents. What does that achieve other than making a good career sour? Even if you got a devastating kick, there's still no way you're actually going to catch up to them if you have gone through all that effort.
0 comments:
Post a Comment