Zero percent Scaling in Just Cause 2 with 3D Vision + SLI

>> Friday, 29 June 2012

Zero percent Scaling in Just Cause 2 with 3D Vision + SLI
From my personal experience I think that I am getting get 0% scaling within this title from SLI whilst 3D is enabled. Do you think that it is the game issues otherwise the issue with 3D vision+SLI? I don’t know how to solve this. Is there any way for this? I obtain 50% utilization on top of every card within this title, whereas pretty much the whole thing else I've attempted scales pretty well.

#2
25-09-2011
little-Jacqueline
Member

Join Date: Feb 2010
Posts: 567
Re: Zero percent Scaling in Just Cause 2 with 3D Vision + SLI
SLI is generally an absolute must for 3D, for example, if you want to Just Cause 2 with absolute maximum settings and HD games in 3D. I have 2x the 480 GTX from MSI and Just Cause 2 games with a max. Settings 60-90fps without 3D. With 3D vision goggles from Nvidia and Alienware Optx AW2310 (Full HD 120Hz), Playing with 3D liquid at about 34-46Fps. A single graphics card would suffice, but one would overclock the graphics settings down, resulting in my opinion to the loss of the optics, which contradicts serum in "3D" absolutely, would be a shortcoming.

#3
25-09-2011
Radames
Member

Join Date: Feb 2010
Posts: 635
Re: Zero percent Scaling in Just Cause 2 with 3D Vision + SLI
I think the scale is just as much at 100% as rendered games. Perhaps significantly better scaling than Zock, but both Grakas must simultaneously be served with data, is that the scale somewhere below 100%.

#4
25-09-2011
@bLERINA@
Member

Join Date: Oct 2010
Posts: 169
Re: Zero percent Scaling in Just Cause 2 with 3D Vision + SLI
Other title officially compatible 3D Vision, Just Cause 2 is summed up in one word: awesome. This is the game we have shown to visitors who wanted to see the 3D Surround Vision in action. It is bright enough that the glasses are not a problem at this level and the visual effects are becoming so realistic that the participants went so far as moving your head to avoid the palm trees. "This is what I want for Christmas “Even told one of them to his wife who, more down-to-earth, has obviously reduced to nothing hopes of a simple" .

#5
25-09-2011
Anirvinya
Member

Join Date: Feb 2010
Posts: 530
Re: Zero percent Scaling in Just Cause 2 with 3D Vision + SLI
3D with 3D vision is "Ready" games like Just Cause 2 and Resident Evil 5 is a feast for the eyes, who can tell what it wants. Many games support 3D vision, but are not necessarily suitable for 100% hot, is that although it takes a good look, but not with 3D vision "Ready" games can be compared.

#6
25-09-2011
Victorious mind
Member

Join Date: Jan 2011
Posts: 158
Re: Zero percent Scaling in Just Cause 2 with 3D Vision + SLI
There are a number of things that 3D Surround Vision is particularly good. In the titles certified compatible with the technology, immersion is exceptional. In terms of gaming experience, it's like moving from a 2D VGA card accelerates 3D. Seriously. If the toy Nvidia was not as expensive, the public is the tear. Battlefield: Bad Company 2, Just Cause 2 are perhaps the two best examples of what the 3D Surround Vision is able: they are simply excellent. But hey, try to describe the difference between the game on the 2D screen in stereoscopic 3D is an absolute futility: you have to see yourself to be convinced. If you have any doubts about this, find a friend or a store that has a proper installation and try.

#7
25-09-2011
Baldwin
Member

Join Date: Mar 2011
Posts: 191
Re: Zero percent Scaling in Just Cause 2 with 3D Vision + SLI
SLI is Nvidia connection mode as well as scaling graphics performance by running two otherwise additional GPUs. Running with 2 cards boosts performance while two times when on three cards, the performance is consequently 2.8 x almost 3 times as excellent. How the Sli does is a horizontal map processes the frames and the additional card processes the frames resulting from augmented vertical performance.

#8
25-09-2011
Ransom
Member

Join Date: Feb 2010
Posts: 523
Re: Zero percent Scaling in Just Cause 2 with 3D Vision + SLI
The multi-GPU technology that I find acceptable is to go for a smaller card (GT 240 at present) dedicated to PhysX if you are really fond of this technology.

#9
25-09-2011
Elucidation
Member

Join Date: Jan 2011
Posts: 158
Re: Zero percent Scaling in Just Cause 2 with 3D Vision + SLI
PhysX is a latest category of engine used within movies as well as games. It’s called physics engine SDK and used to get better the game system as well as replicate real-time experience. This engine is used first and foremost to get better the 3D gaming along with graphics performance. This means that every one of these explosions, bullet holes, flames, blood, and buildings distorted and lots of additional are handled via Nvidia Physx engine. What’s latest is that prior to most of the burden was on the processor, except what the physics is that all transfers toward the GPU toward the CPU grip additional tasks.

#10
28-09-2011
Muwafaq
Member

Join Date: Feb 2010
Posts: 695
Re: Zero percent Scaling in Just Cause 2 with 3D Vision + SLI
I have the 3D vision limits the refresh at 60fps, so you will not see more than 60fps in 3D, is like Vsync. And I put it top of the filters is to provide greater consumption of Vram, but no one plays with these filters, it is only a test, as an estimate of what that will mean future games.

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