Ideas on TDM map design in Firefall game

>> Sunday, 24 June 2012

Ideas on TDM map design in Firefall game
Hello friends, i wanted some of the idea about the TDM map design and also a lot of cover on the firefall game, i wanted to know that what you people thing about the TDM map and also what you like to see in the game, so please share some idae about it with me. Thank you.

#2
29-12-2011
Orochimaru
Member

Join Date: Mar 2011
Posts: 1,470
Re: Ideas on TDM map design in Firefall game
If you are asking about the maps then i would say the i really love to play the maps and also i love all the details of the maps, there been designed good and also much better for the TDM game.

#3
29-12-2011
VazV
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Join Date: Aug 2011
Posts: 1,238
Re: Ideas on TDM map design in Firefall game
if you can view some of the maps then view them. There are Firefall map been shown in the trailers of the game and if you view them then you will be come to know how they are. I have viewed and found that the level of the map are very much medium in the size and the cover which are there inside are very good which are been hidden as it is been compared with the outer world where there is everything covered. In the outer world it is been covered in the form of the rocks, walls, buildings etc to meander through and gives very less for the others to cover from anyone in the air.

#4
29-12-2011
Jung
Member

Join Date: Aug 2011
Posts: 1,197
Re: Ideas on TDM map design in Firefall game
Quote:
Originally Posted by VazV
if you can view some of the maps then view them. There are Firefall map been shown in the trailers of the game and if you view them then you will be come to know how they are. I have viewed and found that the level of the map are very much medium in the size and the cover which are there inside are very good which are been hidden as it is been compared with the outer world where there is everything covered. In the outer world it is been covered in the form of the rocks, walls, buildings etc to meander through and gives very less for the others to cover from anyone in the air.
Yes i totally agree with you and i was thinking that the maps which are there at present are not much perfect for the TDM, and was hoping that it might not provide many vertical spots, if the vertical spots are been added then the whole game will be changed and it will be change to camp fest, so i hope it dows not happen and keep it as it.

#5
29-12-2011
Nimos
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Join Date: Aug 2011
Posts: 1,414
Re: Ideas on TDM map design in Firefall game
I do not agree with it. If you look at the snipers then there are been inadvertently from being nerfed by maps and also there are very close to the maps or been covered in the maps. But i do not like the snipers at all but i am talking about it. I would like to see the maps with very less covers as the map will have many cover then the game will be little boring to play. So the fun will be gone when you will be wary of the snipers aim.

#6
29-12-2011
Enos
Member

Join Date: Nov 2010
Posts: 1,610
Re: Ideas on TDM map design in Firefall game
Quote:
Originally Posted by Nimos
I do not agree with it. If you look at the snipers then there are been inadvertently from being nerfed by maps and also there are very close to the maps or been covered in the maps. But i do not like the snipers at all but i am talking about it. I would like to see the maps with very less covers as the map will have many cover then the game will be little boring to play. So the fun will be gone when you will be wary of the snipers aim.
I would like to say that there is one place which you are talking about which is the Combat Arm's Death Room. Over there is a corridor where can person who is enough of the skill can kill the person who is coming through with the sniper and that area is very tight. If there might be some of the crates or pillars then it might have become little confussing instead of running and kill in the map. I think that the look-alike model could be implemented in the game it can be implented with outside model like the tower having the tight rooms and corridors which look like the futuristic jail. So it can include the corridors, tight environment, places with and without cover, sniping positions, and open outsides and also some sort of being at home of "Breach and Secure" mode.

#7
29-12-2011
Shikamaru Nara
Member

Join Date: Mar 2011
Posts: 1,665
Re: Ideas on TDM map design in Firefall game
Quote:
Originally Posted by Enos
I would like to say that there is one place which you are talking about which is the Combat Arm's Death Room. Over there is a corridor where can person who is enough of the skill can kill the person who is coming through with the sniper and that area is very tight. If there might be some of the crates or pillars then it might have become little confussing instead of running and kill in the map. I think that the look-alike model could be implemented in the game it can be implented with outside model like the tower having the tight rooms and corridors which look like the futuristic jail. So it can include the corridors, tight environment, places with and without cover, sniping positions, and open outsides and also some sort of being at home of "Breach and Secure" mode.
I do no agree with you, i can given you an example that if you look at the CA then you might be able to know that what it is. Where the CA was not succestfull and it was among the weapon balances, map layout, and anti-hack measures.

#8
29-12-2011
Badmannah
Member

Join Date: Mar 2011
Posts: 1,612
Re: Ideas on TDM map design in Firefall game
CA is having very fewer maps and those maps are having the brilliant design, for the example you can see the snow valley, ghost town, two towers and also many more which are similar to those stuff. CA was having many weapons, i used to play it and i was playing with the weapons and getting more the 3.0 kdr which is good and also it is nice game. I think that the power buying and hackers should not be there in the game and it should be little less, due to that it is making game not good to play, it should be removed and improved.

#9
29-12-2011
DevenderD
Member

Join Date: May 2011
Posts: 1,600
Re: Ideas on TDM map design in Firefall game
I really like the game and the thing which i like it was that the there is nothing which is been similar to the other FPS games about the weapon feel: the recoil / the bullet drop off / the scopes very good mechanics in it and even the hitboxes very much better and also great in then the COD or BF have. One more thing i like in the game is that it is get personal with the people playing and also rank up in the level and also some of the other stuff.

#10
29-12-2011
Halle
Member

Join Date: May 2011
Posts: 1,608
Re: Ideas on TDM map design in Firefall game
I have played the game and i have been in the opinion of using the sniper to counter a sniper which was the waste of a sniper. If you use the snipers then you would be end up in smaller game of shooting each other and also you would be not able to do the thing which the other are doing it, such that blocking a certain path and finishing wounded people.

#11
02-01-2012
Daksha90
Member

Join Date: May 2011
Posts: 1,485
Re: Ideas on TDM map design in Firefall game
I think you might get some of the different thoughts about it and also people would say something about the map, so people while like to have the map as per they like to play it.

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