9F DLC bugs on Railworks 3 Train Simulator 2012

>> Friday, 29 June 2012

9F DLC bugs on Railworks 3 Train Simulator 2012
I have just bought the 9F DLC for Railworks 3 Train Simulator 2012 and I have found the below pros and cons on 9F DLC:
Pros:
It's beautiful, sounds wonderful, and although there are degrees of Bath-Templecombe, as well as I would like, remains a crazy all-around solid. Wheel spin when pulling out of a station is very realistic, too.
Cons:
Some of the scenarios are not well established, and full of errors. Fear of iron (in Newcastle-York) is sadly on the whole, the target reference points even programmed, the mill starts (and a wooden frame with 1000 tons of iron in the commission, set realistic), and even if you follow the signs, another comes and 9F derails the train. Come on, developers RS (technically Iron Horse House, but the RS developers should review this material before publishing it and selling it in the Steam store), you can do better than this! In addition, the madman has a tendency to think that your wheels are spinning when stopped at a station and there are still some investors turned forward, even with the brakes. New passenger cars do not allow a domestic point of view, either (5 pressing it does nothing). If these problems are fixed, the DLC would be worth the higher price for a unit of DLC alone.

#2
25-09-2011
RyanInt
Member

Join Date: Jun 2009
Posts: 3,970
Re: 9F DLC bugs on Railworks 3 Train Simulator 2012
I think maybe I should test the scenarios according to plan. To begin in iron fear is driving the wrong engine. Failure to follow instructions, then ruin his hypothesis. I could easily make simple AB scenarios; however, I choose to include more complex operations. On the issue of performance of this machine will coincide with the best real-time occurred in the S & D the same load. I suggest you examine the method of driving.

#3
25-09-2011
AZUL
Member

Join Date: Jun 2009
Posts: 3,864
Re: 9F DLC bugs on Railworks 3 Train Simulator 2012
I have learned more about driving a steam loco since I bought the 9F, so I thought education and a crazy fine, plus some bonus action too, I'm happy with it.

#4
25-09-2011
Common
Member

Join Date: Jun 2009
Posts: 4,020
Re: 9F DLC bugs on Railworks 3 Train Simulator 2012
Obviously 9F package is not suitable for the purpose that I have the same problems too. I'm sure this has been a lot of hard work for the developer, and I think we all hope to a version that works correctly. was designed to provoke some anger after people have paid for it. I've tried three scenarios with the 9F and the problem is chronic wheel spin, I know the developer is looking into this, it has nothing to do with poor driving is wrong and it looks like a good number to me.

#5
25-09-2011
desilva
Member

Join Date: Apr 2009
Posts: 3,947
Re: 9F DLC bugs on Railworks 3 Train Simulator 2012
One time I had no wheel slippage with the 9F was when trying to accelerate too fast from a stop. This loco has a lot of grunt, and if you have a long and heavy consist only need the throttle application / investor / etc slowly. Sly did a fantastic job this crazy modeling, and is very realistic in terms of pure horsepower. I mean, come on, metal wheels on metal track. With all that power, something that will give you. You get wheel spin, back off a bit either gas or investor. As simple as that and make sure the train and the brakes are crazy before trying to start. Using the train brakes, the brakes instead of mad, give you a smooth, running more predictable. After all, if you just use the brakes crazy, 9F poor have to reduce all the cars! I'm going crazy in "auto return" as Sly suggested, and most of the deceleration of the car using the brakes.

#6
28-09-2011
$tatic
Member

Join Date: Nov 2008
Posts: 1,222
Re: 9F DLC bugs on Railworks 3 Train Simulator 2012
For more information you contact the steam support and after that go through your issue and they will solve you issue. even I have faced the same issue and after that I have contact with the support and after that go through your issue.

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